About



I am an experienced 3D artist with a career spanning both cutting-edge game development and industrial applications. With a deep understanding of the 3D pipeline, I excel in modeling, texturing, and animation, consistently delivering high-quality results with efficiency and productivity. My expertise includes creating 3D assets, implementing materials, and working on VFX within primarily Blender and Unity.

I have worked on notable game projects such as Rubiks Match and Arcade Sundown, contributing to every stage of asset creation and integration. My background also includes a strong foundation in industrial visualization, where I honed my skills in CAD and prototype manufacturing. My versatile skill set makes me a valuable asset in both creative and technical environments.

Let me know if you want to collaborate!
 



Experience

2024—2025 3D Artist, The Fully Arcade, Gothenburg
2023—2024 3D Artist, AP&T Group, Ulricehamn
2021—2023 3D Artist/Technical Artist (Internship), The Fully Arcade, Gothenburg
2021—2022 Computer Graphics Design, YRGO, Gothenburg
2015—2021 Cad Designer, AP&T Group, Ulricehamn
2012—2015 Production Technician, Mastec, Ulricehamn

Other
2023 Silver in Best 3D Animation Team, Domeble Symetri Student Award, London
2022 Award Adlerbertska Premiestiftelsen at YRGO, Gothenburg
2020—2023 Co-host, Syskon Podcast︎︎︎

Documents
CV︎︎︎



Softwares

Autodesk 3ds Max
Adobe After Effects
Adobe Photoshop
Adobe Substance Painter
Blender
Dassault Solidworks
Edgetech EdgeCAM
Foundry Nuke
Unreal Engine
Unity




© Tim Kallin, 2025